UINT64 __stdcall DbgLoadImageSymbolsUnicode(UNICODE_STRING *UnicodeFileName, PVOID ImageBase){
struct _STRING Name;
Name = 0i64;
if( !(unsigned int)DbgUnicodeStringToAnsiString(&Name, UnicodeFileName) )
return 0i64;
DbgLoadImageSymbols(&Name, ImageBase, 0xFFFFFFFFFFFFFFFFui64);
ExFreePoolWithTag(Name.Buffer, 0);
return 1i64;
}