DbgLoadImageSymbolsUnicode

UINT64 __stdcall DbgLoadImageSymbolsUnicode(UNICODE_STRING *UnicodeFileName, PVOID ImageBase){
  struct _STRING Name; 
  Name = 0i64;
  if( !(unsigned int)DbgUnicodeStringToAnsiString(&Name, UnicodeFileName) )
    return 0i64;
  DbgLoadImageSymbols(&Name, ImageBase, 0xFFFFFFFFFFFFFFFFui64);
  ExFreePoolWithTag(Name.Buffer, 0);
  return 1i64;
}

Referenced by:

MiDriverLoadSucceeded
MiHandleBootImage